Love of the Lamb

Illustration and UX/UI

Made in collaboration with Caroline Zhang

A visual novel parody of the exisiting game Cult of the lamb by Massive Monsters

For this project, we reimagine the roguelike action-management game into a full dating simulator, with the same humour as the original and in the same universe.

The (New) Plot

From our imagination...

The beloved cult leader from Cult of the Lamb has found himself treansported into an unfamiliar version of their cult. Soon he finds out that everything he knows and loves has been turned into... a dating simulation game?

His only way of escaping this mad version of his world is to romance all of his monstrous enemies. Take them to dates, give them items, win them over! But remember, the cult still depends on the Lamb, so use your time wisely.

Choices and Dialogue UI

Conversations are full of choices, some of minor weight and some that are story-defining. We decided to create two different styles of choice boxes to indicate this

Small Choices

The basic style pertains to simple dialogue and appears within the text box. The previous words do not appear as it mimics the flow of regular conversation.

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Big Choices

In the important choices, the darkens and two cards represent your choices. The prompt remains on the screen to help indicate the high stakes of the choice.

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Shop UI

When players reach the shop, they are greeted by the shopkeeper Clauneck. The rug from the original game has been adapted to work in this format with it dropping down with the items laid atop. The layout and process was inspired by tarot cards with the items revealing when players hover over them with their mouse.

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Gifting UI

Items purchased from the shop can be gifted to the characters to deepen your relationship and progress the story. The inventory can be accessed anytime from the expanded menu, and certain items may help smooth over conversations.

The items we created are based on the base games’ tarot cards sold by Clauneck. Since the format of a dating sim requires way fewer types of items than a dating sim, we were able to be more ornate with our designs and feature larger illustrations.

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Settings UI

To check settings, we based it off the Lamb’s Cult leader book that is used to upgrade traits in part of the game. For our version, this book serves as a way to keep track of settings, accessibility, gallery, cult members, and save files.

The hands on the side are the hands of the Lamb grabbing the book, which is something original we added to the pre-existing look of the book as well as personalized icons for each category.

Shop UI

Tarot card selections

When players reach the shop, they are greeted by the shopkeeper Clauneck. The rug from the original game has been adapted to work in this format with it dropping down with the items laid atop. The layout and process was inspired by tarot cards with the items revealing when players hover over them with their mouse.

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All UI Elements

When players reach the shop, they are greeted by the shopkeeper Clauneck. The rug from the original game has been adapted to work in this format with it dropping down with the items laid atop. The layout and process was inspired by tarot cards with the items revealing when players hover over them with their mouse.

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